Republique: Episode 2 – Metamorphosis: Review

Republique From the first seconds, it was amazed at the details. Few people today make games for mobile devices at this level. With such thoroughness, with such a creative, with the understanding of the advantages of the platform, its features – this was traced in the successful choice of camera angles, and in long flirting of the main character with a mobile phone as a means of communication with the outside world. In general, the first episode made an extremely pleasant impression. For all subsequent, the main goal is to be in terms of performance at the pioneer level, simultaneously offering something new. Whether it corresponds Metamorphosis indicated criteria?

Anti -utopia continues

The first distinguishing moment is multi -storey levels. Seriously, now the main character wanders around the palace, regularly running from the floor to the floor. Even more secluded corners, even more guards and tracking cameras. The modified approach to the design of levels first disorients a little, it seems unnecessary. But then there is a clear understanding that the game only benefits from this in cinematography.

Together with the complication of level architecture, the approach to the “drawing” of the trajectories of the movement of ubiquitous guards was also revised. Metamorphosis requires a more thorough study of the behavior of enemies, makes it scrupulously monitor the paths of their follow. The guards do not hesitate to visit several rooms at once, standing for a long time at the most “viewed” passages and carefully study everything that is happening. Sometimes, without the help of an extremely practical spray can to pass individual stages at the level, it will be very, very difficult.

As always, locations are full of secrets: email messages, audio recordings, notes in diaries. Similar information can then be very profitable to sell. The proceeds will be able to acquire special abilities that will help in passing. Say, over time, the main character (not without the help of the

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ubiquitous systems) will be able to see through the walls or recognize in advance the trajectories of the movement of enemies.

In the plot plan, the game very correctly develops the ideas laid down in the original. All basic events Metamorphosis concentrated around the books and the desire of the government to protect ordinary residents from the knowledge that they are laid down. We have to find a certain librarian, because the disappearance of books is a serious problem in the world Republique. The world of despicable anti -utopia reveals itself from a new side, our task is to continue to understand all this.

Metamorphosis is a harmonious development of ideas laid down in the first episode Republique. The levels have become more complicated, enemies are more cunning, and set tasks are global. Developers need to try very hard to surprise us for the third time.

Pros: multi -storey levels;smart enemies;The development of history occurs in the right direction.
Cons: Rare bugs.

Total War: Attila: Review

What is common between series Assassin’s Creed And Total War? True, after each new release among fans, a funny quiz begins: what historical era will be devoted to the following part? But if the fans of the Assassin adventures for the most part do not care where and when to conquer the towers of synchronization, then lovers of “total wars” beat for the developers for a long time, begging them to return the good times of the heyday of the Roman Empire. Creative Assembly rewarded the expectations of fans: after the long -awaited release Rome 2 The developers decided to linger on the page of ancient history and took up the creation Total War: Attila.

We came up here

IN Total War: Attila The geopolitical situation in Europe at the junction of the 4th – 5th centuries is reflected. The once great Roman Empire is now barely holding its possessions under the pressure of numerous barbaric tribes – vandals, francs, Visigots and others. From the east, a force is moving, which is destined to put a cross on the centuries -old history of the great Rome ..

However, whether it is destined? As usual, the general historical plot in the campaign is preserved – important events will occur in accordance with the real history: Carthaginian Cathedral, Birth Attila and so on. Inform us about them as notifying windows at the beginning of the course and videos that mark the transition between the chapters. However, to rewrite the story and direct its move to the alternative channel, no one forbids us. Raise the Great Empire from the dust and return the former greatness? Or lead the Huns and repeat the feat Attila?

Eleven fractions are offered to choose from, including nomads and sedentary peoples. Each of them has its own historical tasks and features that give certain bonuses. Campaigns differ in the level of complexity, which is due to historical circumstances. So, the fate of the Western Roman Empire turned out to be the most unenviable-its socio-economic situation is such that the vast territory that it has at the beginning will be reduced to several provinces.

The climax of the campaign is the way out Attila On a historical scene. This will not happen from the very beginning. The Huns also need time to prepare for the great conquering campaign. The course of the further struggle with the main enemy depends on how you dispose of the bonus decades.

This time the geese were not saved

However, without Attila In the new Total War Not so easy. The strategy turned out to be one of the most hardcore creations Creative Assembly. Yes, the traditional concept combining step -by -step actions on a strategic map with battles in real time is preserved unchanged. However, the harsh starting conditions and the added “migration” mechanics, allowing some peoples to move over long distances and change their “place of residence”, completely changed the logic and style of the game. Expansionist tasks gave way to one goal – to survive. This innovation requires a completely different level of strategic calculation from the user.

As before, in the case of urban management, we are obliged to monitor three main indicators: order, food production and economic return. The first years in the game you experience strong tension from public troubles and military pressure of neighbors. In order to avoid riots, you have to build all kinds of social institutions. The situation is worsening with a new misfortune – diseases that amaze whole cities and army. In order to resist the disease, it is necessary to build the appropriate sanitary points. While trying to deal with such minor problems, the legions of the Huns or other “peaceful” neighbors are walking next to the city. However, time and resources to strengthen military power, catastrophically lacking.

There are no more rules – not even at war with you, peoples can safely walk around your lands. All this increases the degree of responsibility for each movement on the global card – you need to move the figures of the generals very carefully. Having concentrated a large army in one place, you will probably receive a blow to the unprotected city and lose it.

And so, when you seem to have settled all social problems in your kingdom, established diplomatic contacts and only gathered to take up the preparation of the troops, then the army appears on the horizon Attila, surpassing your. Hiring your heart, burn your hometown to the last chip, so that you do not get the enemy, go into free wandering, and the cursor is already reaching the campaign button. But there is not a single idea in my head how to approach the invasion of the Huns more prepared.

However, such a feeling of instability, danger and constant lack is supposed to be the most plot campaign. The developers managed to reproduce the decline atmosphere that reigned in Europe of that time. The strategy of slow, gradual growth and expansion of the territory this time does not always work. Get used to the fact that, playing for barbaric tribes, you often have to act without having a single city. The only way to survive will be the payment of Dani Huns or wandering in the expanses of Europe in search of profit.

The power of people does not spoil. Fools spoil power

The increased complexity of the gameplay is due to an excess of textual information about the state of our state. Compared to Rome 2 The interface has become a little more convenient, but at first and here you experience some discomfort. In the mind, you need to keep a huge amount of information regarding your own family, unions, the combat qualities of certain generals and so on. All characters have a whole set of parameters, which are affected by the presence of wives and companions.

Quite typical for Attila Situation: in one city there is an influx of immigrants and a high level of discontent, which requires the constant presence of troops;In another, hunger reigns;In the third – the rebellion is raised. Our

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army on the border suffers from non -eating losses and is demoralized, the only way out is decimation. Everywhere you need to issue decrees and appoint governors, improve the characteristics of dozens of military leaders, conclude diplomatic contracts and not forget about the time of year. So one move can stretch for a dozen minutes.

The meaning of politics in the new Total War Great as never before. All characters develop over time, each of them has individual qualities that give certain advantages. Members of our or related family ancient can be appointed to the positions of judges, governors and others. Very important parameters are “control” and “power”. The first reflects your authority as a ruler. The second is the attitude of the political elite to you, which can be improved through intrigues. Building political power and making complex decisions is a separate layer of the game, which, however, is difficult to get used to due to the above non-adaptation of the interface and the general way to submit information to the user.

After half a minute, the Ostrogoth speakers will throw spears and shame with disgrace to the edge of the map. Here even the charisma of the commander is powerless.

All this, of course, is a paradise for „hardcore“, but the excessive „details“ of the gameplay can scare away newcomers. Nevertheless, the gameplay is perceived realistic, and after overcoming a rather high entry threshold, you begin to enjoy all the intricacies of political and economic management.

… and the well is also necessary

The combat component in the new unit has changed slightly. Before us is the same game in the style of “Stone-Little Demog”, in which the cavalry easily chopping the infantry, but the spearmen are afraid, and the latter, in turn, are helpless in front of the swordsmen. Perhaps the main innovations affected city siege. If before the assault on the settlement we devoted several moves to its siege, then during the battle we will be able to see the damage inflicted on him.

The battles look more spectacular, but not so much thanks to an improved graphics as due to a high concentration of fire on the battlefield. Contributes to immersion in action and magnificent sound. Each faction has its own soundtrack, during the battle, the generals shout inspired speeches, and „units“ emit fierce cries. Attila It looks great, but finding ten differences compared to Rome will be difficult. It doesn’t matter, because even now not everyone has a computer capable of “without brakes” to reproduce the largest battles games at maximum settings.

Artificial intelligence began to make mistakes less often, learned to more sensitively evaluate the deployment of troops on the battlefield, but still he is far from perfection. On a global card, it is also impossible to unequivocally declare a computer IQ: on the one hand, some diplomatic decisions of the opponents are visual and reasonable, and the small groups of the enemy, prepared to be broken, can now be seen very rarely. On the other hand, you will often receive strange diplomatic proposals about the Union from distant states, provided that a considerable cash payment is or stumble upon other “jambs” of AI.

Attak – the heir to the rependial. We will leave Sasas in reserve, but it would be time to marry madu. Handsome Insazagos is quite suitable.

Attila, Of course, it will not be swept around the world, will not explode your ideas about the genre of strategies and will not leave an indelible mark in history. In general, this is another high -quality, solid Total War. Only now to advise newcomers to start acquaintance with the series is not worth it. Here you can easily drown in a huge number of new economic and diplomatic factors requiring constant control. And even veterans will not be able to cope with the hardcore campaign. However, the latter will only be happy.

Pros: Hardcore single campaign;Perfectly successful „migration“ mechanics;deep political component;spectacular battles;Realistic graphics and sound.
Cons: Still a long expectation of enemy strokes;far from the most intuitive interface.